18/02/2025 : VTS 7.0.3
This is a patch update.
Visit this page to see what's new in major version 7.0.
New features and improvements
- Synthesis voices: 104 new synthesis voices (GS and GW prefixes) have been added.
- Synthesis voices: 95 other voices (GS and GW prefixes) are now marked obsolete and can no longer be used to generate voices.
Fixes
- Appearance: the background images of the Standard and Future themes were not perfectly white, making it impossible to set a truly white background.
- Appearance: if a custom theme used a font other than OpenSans, selecting another theme and then reselecting the custom theme reset the custom theme's font to OpenSans.
- Education license : creating a new project with an Education license (having watermark text attached to the license) no longer requires confirmation before applying the watermark to the new project.
- Project generation (AI): an AI request error during generation could leave the generation running indefinitely (requiring manual interruption) instead of stopping it automatically.
- Project generation (IA): an error prevented IA-generated projects from being opened from an Essential license.
- Media: PNG image import without transparency works again.
- Media: when importing certain types of PNG images, a green background could be added to the image.
- Text & voice: the word “I” in English was on some machines considered an error by the spellchecker.
- Optimizations: fixed a memory crash that could occur on mobile devices for long modules containing a lot of sounds or voices.
- Badges: it is now impossible to specify a variable media for badges, which made no sense since badges can be viewed outside the Experience, i.e. in a context where variables linked to the Experience are not defined.
- End-of-game score page: in the score summary table, column headings are no longer offset from the table content.
- Graph: when creating a link, hovering over the first entry in the target block, then dragging the mouse over the body of the block (outside the first entry) no longer detected the hovered block, and could therefore sometimes prevent links from being created quickly.
- Sound block: an ambient sound block playing variable media did not replace the previous ambient sound if it was the same variable, even if the actual media was different.
- Interactive Zones block: it is once again possible to tab into the text of a zone. Tabbing no longer navigates to the next field.
- Interactive zones block: copying and pasting interactive zones from one scene to another from block parameters now also preserves zone names.
- Interactive Zones block: it is once again possible to change the color of a zone when the Interactive Zones block is in full-screen view.
- Interactive Zones block: in Interactive Zones placed in a media slot, the media tint was not taken into account.
- Interactive Zones block: a zone with a very large image could overlap the zone text in the preview on the block in the graph.
- Text field block: the variable response was not taken into account when checking the learner's response.
- Pairing block: each element can now display at least 2 lines of text, whatever the theme. Up to 3 for some themes, which is more than was possible in version 6.6 and lower.
- Form block: it was possible to validate a form with the Enter key, even when the “Allow exit without filling” option was OFF.
- Form block: a drop-down menu entry could be taken out of the preview frame in smartphone mode.
- Progress block: if a Progress block has been used during the scenario to modify the overall score, and the project contains only one skill, then the score for this skill in the summary table at the end of the scenario will display the score defined by the Progress block.
- Web Request block: a Web Request block set in POST or POST-Raw mode without any parameters now makes a request in POST mode and not in GET mode.
- Web/SCORM deployment: external web page opening (via a link in Resources or the Open web page block) works again on iOS devices.
- Web/SCORM deployment: fixed a problem with the placement of the switch to full screen button in certain special cases.
- Web/SCORM deployment: fixed a problem that could prevent scores from the last game being saved when many games had already been played.
- Web/SCORM deployment: the web loading image was not included in the publication if it was smaller than 1024px wide.
- Web/SCORM Deployment: it is now impossible to define variable media in the web loading background image, which avoids a bug at generation time.
- VTS Player: fixed project import into VTS Player via url-scheme on some macOS devices.
- VTS Player: fixed a bug that could block certain Experiments when returning to the Experiments list while offline.
- VTS Player: if a password was specified at the time of publication, the learner was not asked for it to launch the Experience.
- VTS Player: the Experience expiry date could not be modified when publishing for VTS Player in “Manual Import” mode, but was still taken into account if it had been specified for another deployment mode. It can now also be modified for the “VTS Player - Manual Import” publishing mode.
- VTS Player: corrected a configuration that sometimes requested access rights to files on VTS Player for Android when access was already authorized.
- Variables: when in the same Variables block there was a showScoreNotif(false), followed by a skill score modification, followed by a showScoreNotif(true), then the score modification notification was still displayed.
- Variables: correction of character names saved via the savedConversation function.
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