30/06/2026 : VTS 7.2.1
This is a minor update.
Visit this page to see what's new in major version 7.1.
New Features and Improvements
- Clickable Zones Block: in the advanced options of the selected zone, added an option to insert the zone into a media slot of the scenery. This allows, in particular, to create a zone oriented in 3D in the decor, which remains anchored to the environment in the case of a 360° decor.
- Home page: it is now possible to use CTRL + X and CTRL + V shortcuts to cut-paste selected elements.
- Home page: it is now possible to ALT + Click on a project to open its storage folder. This is not necessary in most cases. This is an advanced tool for making manual modifications when there are issues with a specific project.
- Characters: added a filter to show/hide exclusive elements (if any).
- Characters: added an "SSML" filter accessible at the top right of the voice synthesis selection panel, allowing to highlight voices compatible with SSML syntax. (see documentation)
- Characters: Added a "Download All" button to start downloading all visible items with a single click (takes the current filter into account).
- AI Image Generation: replaced the image generation model to use more recent models provided by OpenAI.
- VTS Editor Options: in Menu > VTS Editor Configuration, added an option to use full HD videos (1080p), i.e., prevent them from being automatically reduced to 720p.
- Connect Block: when a Connect block is linked to the graph and its input and output links cross, the Connect block is automatically flipped horizontally.
- Variables: added a variable description system. When a variable is assigned, a button on the right allows you to write a description of the use of this variable. This description is then visible in the auto-completion menu when the name of this variable is written in a Variables field, or when this variable is assigned elsewhere in the graph. Description editing is available in the following cases: Variables block, Text Variables block, Variables Test window, Group-Function parameters (in its Start block).
Fixes
- Video recording: fixed video recording which could stutter in some cases (image and sound).
- Web / SCORM: fixed issues with downloading exclusive characters.
- Appearance: fixed the horizontal and vertical separator which did not work correctly with certain interface themes (e.g., Futur), and by default displayed the separator of the Standard theme instead.
- Character Configurator: added a cache on some short bottoms (skirt, shorts, ...) to hide the apparent void when a character is in a sitting position.
- Character Configurator: various fixes to the interface behavior.
- Badges: added a button on each badge allowing to search for its references in the project (Badges blocks and variables).
- Scores: defining a variable to refer to a skill (in the "Scores" page) is now not considered a reference to the concerned skill.
- Breadcrumbs: the sibling elements of a breadcrumb element are now correctly displayed in the graph order (from left to right) rather than in the order of block creation.
- Graph: in a scene triggering the execution of its graph from the beginning of the fade from the black loading screen (new option since version 7.2), using an Open Inventory block with a menu that pauses the scenario no longer blocks loading.
- Clickable Zones block: replacing a media in the media manager now correctly updates its preview in an open Clickable Zones block, without needing to close and reopen the Clickable Zones block.
- Menu Block: removed the "Rounded corners" option, which conflicted with interface themes (Appearance page).
- Flashcards block: the "Error margin" option is hidden if the block does not offer the learner to enter responses in "Text" format (not "Number").
- Group-Function blocks: when a Group block is configured in "Function" mode (CTRL + F when the group is selected) that can be called by a Function Call block, the function parameters in its Start block are no longer displayed when the currently used license does not grant access to variables.
- Destination / Go To blocks: when Destination / Go To blocks are duplicated, their names are now correctly incremented to avoid creating a duplicate with existing blocks.
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