Animation
Information block
The Information blocks display information or apply visible changes to the environment.
They are only available in the scene graph.
Video Tutorial
Take your first steps with this block thanks to the dedicated video tutorial!
Find all the Virtual Training Suite video tutorials on Le Village by Serious Factory.
youtube.com/watch?v=bseCetm6RjQ
Behavior
This block forces characters to each play a chosen animation. It adds more reality to your experiences, by making your characters react according to their mindset with their body language.
Parameters
Delay
This option allows you to delay the start of the animations, by specifying the number of seconds to wait before starting to play the animations. It is possible to enter tenths of seconds by writing "0.5" for example.
Example : used before a Speak block, this option can trigger a specific animation in the middle of a sentence said by a character.
Wait animation end
on The scenario will not continue as long as the animations are playing. off The scenario keeps going as we enter this block, so the animations continue to play while the rest of the scenario is running.
Loop
on These animations will loop until another Animation block is set for the character. off These animations will be played once.
Character choice
In the scene view, you can click on the thumbnail of a character in the upper left corner to select it. The character will then appear a little more yellow, as in scene editing, and its icon in the character list at the top left will also turn orange.
You can then choose the animation played by this character. Each character in the scene can play a different animation. All animations defined by this block will start at the same time.
At the bottom right of this icon, there is a pictogram that reminds you of the animation that has been chosen for this character:
No animation. The character will not be affected by this block. | |
Specific animation. The character will play an animation with very specific movements that are not related to any emotion. Those can not be automatically played during the scenario. | |
"Emotive" animation. These animations are used by characters when they adopt a particular emotion during a scenario. They are automatically triggered when a character is at least at level 2 in the corresponding emotion, and only if the "Allow emotive animations" option is active in the project's General Settings. However, it is possible to trigger these emotional animations by using the Animation block, to force the triggering of a particular animation on a character, even if it does not correspond to his current emotion, and even if the option is inactive. The circle color refers to the animation’s emotion (Neutral, Happiness, Hesitation, Fear, Anger, Sadness). |
Choosing an emotive animation will not set the character’s emotion.
Animation choice
The available animations list is displayed on the left.
Filter by name
Use the "Search..." field to find animations whose name contains a certain text.
Filter type
The "Filter by..." dropdown will filter the list by type. So specific or Neutral animations only can be displayed.
"All animations" will ignore this field and display the whole list of animations.
Preview
When at least one character has an assigned animation, the preview bar is available at the bottom left of the scene view.
Clicking on the [►] button will launch all the assigned animations simultaneously.
When animations are played, a progress bar appears under each character and displays the duration of the animation playback, as does the progress bar in the preview window.
Animation compatibility
If you change a character via the Characters page, it may no longer be compatible with the assigned animation. An animation is available only for a sepcified gender, and if its target is compatible. In the Characters page, a visual line separates compatible characters from those who aren't.
Similarly, if you change scenery and the seated characters become standing, or vice versa, the assigned animations will no longer be valid.If a
If a non-compatible character is selected in the bloc, a message will display on the left:
All invalid animations will be ignored in your scenario.
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